![cemu 1.7.3 changes cemu 1.7.3 changes](https://i.ytimg.com/vi/MiJj91CMtsU/maxresdefault.jpg)
CEMU 1.7.3 CHANGES SOFTWARE
GX2: Fixed software streamout reading format 32_32_32_FLOAT incorrectly GX2: Added support for vertex format FMT_16_16_16_16, nfa=0, signed=0 GX2: Added support for shader OP3 CNDGT_INT instruction Up to 40% faster compile time for float-only shaders (measured on NVIDIA) GX2: Improved implementation for GX2CalcTVSize() and GX2CalcDRCSize() Input: Fixed bug that caused non-keyboard buttons to be detected as keyboard input Addon content (DLC) is automatically loaded from mlc01/usr/title/././aoc/ or mlc01/usr/title/././/ĪX: Fixed internal ADPCM playback offset calculation for addresses above 0x80000000 New API: ACPCheckApplicationDeviceEmulation()ĪOC: Added proper support for AOC library. General: Screensaver/Standby should no longer come up while a game is playing in CemuįSOpenFile() is no longer blocking CPU executionĪdded internal support for priority-based path overloadingCemu will load patched game filesĬemu will load patched game files automatically from mlc01/usr/title/././ĪCP: Added ACP library. JIT: LWARX instruction now consumes multiple virtual cycles.
![cemu 1.7.3 changes cemu 1.7.3 changes](https://i.imgur.com/bzTgxPJ.png)
This hotfix restores backward compatibility.Īlso made some adjustments to guarantee this doesn’t happen again in the future GX2: 1.7.3 accidentally broke compatibility with pre-1.7.3 cached shaders.
CEMU 1.7.3 CHANGES PLUS
Plus it’s always good to donate to a project like this and as a reward, you probably get experimental builds & updates to bug fixes. Now patreon donators can download the latest build of Cemu. In this video you can see how well the new Zelda game looks. The visual difference is honestly completely worth all the trouble IMO.Cemu is promising Wii-U emulator for your PC, and it just keeps getting better.
CEMU 1.7.3 CHANGES PC
Yes, it looks much better on PC with graphics packs (and ppAA removed/forced AA).
![cemu 1.7.3 changes cemu 1.7.3 changes](https://cdn.wccftech.com/wp-content/uploads/2017/02/zelda-breath-of-the-wild-direct-feed-145-740x416.png)
![cemu 1.7.3 changes cemu 1.7.3 changes](https://static.cdn.asset.aparat.com/avt/17018135-9023__4138.jpg)
In general it's a bit smoother on Wii U, but for the most part comparable to PC.ģ. Like I said before, YMMV depending on cpu, but if you have a decent intel cpu (or ryzen) at 3.5GHz+ you can see 20-30fps most of the time (with disablegpufence option enabled). Increased resolutions don't require much power either. For performance, cpu matters way more than gpu. Because of this they're not really an issue, but thought I'd mention it.įor me, the only issue that really bothers me is the random crashes, although those didn't appear in the last cemu version as often, so maybe they will be fixed soon. By default in cemu they won't play correctly, but they work if you use cemuhook, which is just a dll you stick in the cemu folder. Doesn't really affect gameplay as far as I'm aware, just a visual bug. Taking pictures with the slate does recognize what you're taking a picture of, but in the gallery the thumbnails are all blank (same with the load screen). I'm typically 25-30fps, which I have no issue with. Using cemuhook/gpufence option, a lot of people get fps between 20 and 30, which is somewhat the same as Wii U, even in 4K. Doesn't happen for everyone, and doesn't happen regularly, so if you're patient it's not the biggest deal. Fixed by holding + to open the menu (which does not slow down), then saving/reloading. Random slowdowns, where the game drops below 1fps and gets stuck there. The biggest issues (afaik) right now are: I don't think there's anything that stops you from completing the game.